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Re: X-Y -> M-S & Perfect Reversals

Subject: Re: X-Y -> M-S & Perfect Reversals
From: "Rob Danielson" danielson_rob
Date: Wed Mar 14, 2007 10:40 am ((PDT))
At 6:32 PM -0700 3/13/07, umashankar wrote:
>The math really is simple.
>
>M =3D L + R (Mid or Sum channel)
>
>S =3D L - R    (Side, or Difference channel)
>
>(L + R ) + (L - R) =3D 2L
>
>(L + R) - (L - R) =3D 2R
>
>that's where the 6 db is coming from.


Hi--
The math is elegant, yes, but the plugs (and app inserts) I've tried
do not seem to be designed to undo the math except at unity
settings-- that is-- when no adjustments to the stereo field are
made.  Everyone, probably Adam who started this string, agrees that
its preferable to use one's original field files, so, for me, its
pretty much down to the pursuit of phantom plug settings which I'm
happy to entertain off-list. :-) Rob D.







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