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Re: Re: for all you high end surround heads out there

Subject: Re: Re: for all you high end surround heads out there
From: Lang Elliott <>
Date: Tue, 15 Jun 2004 16:27:01 -0400
Rich:

Sounds interesting, but I guess I am looking for a way to reproduce what
actually happened, with directionality remaining intact. At least that is my
focus right now. I've been in places that have absolutely amazing
soundscapes and I would love to re-experience some of that (eg. prairies
marshes with ducks flying by and landing, rails kicking off, marsh wrens
singing from all directions, and bitterns pumping away near and far).

Lang

I play back right now using 4.1
I wont by a center channel speaker until I can afford 5 matched
speakers.

My favorite configuration is not a setup that plays as you heard it
but it is a play back system where each bird can be located
specifically in my playback room.

For example if a quiet deer walks down a straight deer trail where I
have set up my linear array what you will hear is a dear walk toward
you then around you and then away.  A loud distant sound is heard
over the entire array differnt for "on axis" vs "off axis". So in
short you hear different locations and your head solves those
problems as to where it is and you can listen to the relationships of
location all over the room.  Your head will solve the problems but it
does solve them wrong in relation to what I actually did.  So it is
not what you want I guess.

Rich 

--- In  Lang Elliott <>
wrote:
> Rich:
> 
> I assume you're playing this back using a typical 5.1 setup, but
not using
> the front center speaker. I wonder what happens to imaging if you
were to
> walk and talk around your array in a big circle. Then play the
recording
> back indoors and see if what you hear resembles what actually
happened (in
> other words, upon playback do you sound like you're circling around
the
> array?). And can you also turn and face yourself as you walk and
talk,
> without a breakdown of the imaging?
> 
> I'm looking for a miking and playback technique that reproduces as
close as
> possible the actual experience; where individual soundmakers
actually come
> from the directions in which they naturally occurred, and where the
listener
> is free to turn in whatever direction he desires. This is what we
can do
> outdoors, so why not indoors too?
> 
> Lang
> 
> --- In  Lang Elliott <>
> wrote:
> 
> ....
> 
> > And the Holophone design won't do this for me.
> 
> Agreed it won't do it for me either.
> If I wanted to mic a quartet and put the mic in the center then
maybe.
> 
> I will just describe my personal favorite to add to the mix on this
> thread.
> 
> Critters are often found most dense in oval shaped territories.
> Often where there is a critter highway between two good land areas.
> This is why I started playing with linear arrays.
> 
> Try placement of a binaural (take your pick of sass, square barrier,
> million dollar man head, whatever) place that in the center or most
> important area you can find.  Then, place two omni mics each 25 to
50
> feet out to the sides from the binaural to form a line. Exact
spacing
> is determined based on loudness of the voice of individual callers
> and just listening for the sweet spots.
> 
> The binaural is the left and right fronts, and the omnis are the
> rears.
> The benefit is a large area of capture where the rears expand the
> image from the fronts, add species density to the whole recording,
> and no channel gets in the way with any other.
> 
> Rich Peet
> 
> 
> 
> 
> 
> "Microphones are not ears,
> Loudspeakers are not birds,
> A listening room is not nature."
> Klas Strandberg 
> 
> 
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"Microphones are not ears,
Loudspeakers are not birds,
A listening room is not nature."
Klas Strandberg 


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