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[ts-7000] Re: Frame Buffer Programming ?

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Subject: [ts-7000] Re: Frame Buffer Programming ?
From: "PeterElliot" <>
Date: Sat, 02 Dec 2006 19:37:45 -0000
James,

I've done quite a bit of direct frame buffer/blit code with the 7300 
(as well as funding the 800x600 update ;-)

If you, or anyone else, would like access to some of my code (for non-
commercial uses) then I'll look at posting some code - Unfortunately 
I use a folding text editor (Interspector) which mangles the raw 
source code which makes it difficult to extract...

Functions I've coded include:

* Anti-Aliased Fonts in multiple sizes and horizontal/vertial 
orientation complete with kerning.
* Boxes and frames with adjustable line thicknesses and corner radius.
* Icon bliting by using the spare screens as icon stores which are 
pre-loaded before my application runs.
* Anti-Aliased line routines.

I must say, for my use (machine user interface) the 7300 has been 
very easy to work with and using double buffering, the screen updates 
are very quick.

Regards,

PJE

--- In  "gamehoser" <> wrote:
>
> This topic seems to have been asleep for a while, but I've now got 
my
> board and I'm looking for details on how to use the FPGA built in
> bit-blt and rectangle draw functions so that I can encorporate them
> into a graphics library I'm working on.  I've got simple frame 
buffer
> writes working, but a full screen bit-blt of black for example would
> be nice for a clear and given that the frame buffer address can't be
> adjusted dynamically, it'll probably be the ONLY way to have decent
> double buffering performance.  Thanks in advance.
> 
> James




 
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