Nevermind. I'm an idiot. I was searching for blt in the docs instead
of blit.
--- In "gamehoser" <> wrote:
>
> This topic seems to have been asleep for a while, but I've now got my
> board and I'm looking for details on how to use the FPGA built in
> bit-blt and rectangle draw functions so that I can encorporate them
> into a graphics library I'm working on. I've got simple frame buffer
> writes working, but a full screen bit-blt of black for example would
> be nice for a clear and given that the frame buffer address can't be
> adjusted dynamically, it'll probably be the ONLY way to have decent
> double buffering performance. Thanks in advance.
>
> James
>
> --- In "Eddie Dawydiuk" <eddie@> wrote:
> >
> > Hello,
> >
> > >> any idea where its documented that 0x21800000 is the video base
addr?
> >
> > It doesn't look like it's documented in the manual, the frame buffer
> > driver is the only placce I see the address documented. I'll see if we
> > can get this added to the TS-7KV manual.
> >
> > //Eddie
> >
>
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