I certainly can do that. I'd LOVE it to run at 60, but obviously
since Peter paid for the work, if that doesn't fit his requirements,
then I'm likely stuck anyway. I'll package up a quick tar file that
you can test out. What you'll see from this app is a bunch of smooth
moving sprites(moving left to right). When I connect to a CRT,
they're smooth, on my LCD they sort of "hitch" even though I'm still
rendering at the same speed. I'll email it shortly.
--- In "Jesse Off" <> wrote:
>
> --- In "gamehoser" <james.singer1@> wrote:
> >
> > Nevermind. I just tried this on an old CRT and it was smooth as silk.
> > Performance of the alpha blit is VERY good.
> >
> > Sadly, this likely means I can't use an LCD display as my display
> > device for games unless it not only syncs at 800x600 at 56Hz, but
> > actually uses 56Hz as it's native refresh. This seems unlikely to me
> > since most are centered around 60Hz.
>
> I didn't realize this, but is definitely believable. I might be able
> to use shorter porches and sync pulses to squeeze another 4
> frames/sec. Would you mind sending me an example application that
> illustrates the animation roughness? I'd like to try it out on my LCD
> monitor.
>
> //Jesse Off
>
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