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1. Re: Mixing using Headphones

Subject: 1. Re: Mixing using Headphones
From: "Jez" tempjez
Date: Fri May 25, 2012 3:05 am ((PDT))
replying to a few earlier comments on my comments here:

sorry, but my point, basically, is that a 'studio' setting is NOT neutral -=
 it is a human perception of neutrality & furthermore the science behind su=
ch spaces is a product of subjective decisions from audio engineering viewp=
oints. The interesting thing about stepping away from viewing studios / aco=
ustically designed spaces for audio production is that it returns one to th=
e personal aspects of listening & hearing.

To put it another way: why do we spend so much time & money building spaces=
 that remove aspects of how each of us hear in order to believe that we are=
 creating spaces that will allow us to hear clearer ? In a way it is an att=
empt to control or defeat 'nature'.

I'll qualify all that by saying that as a musician I have worked in studios=
 of course & I am not anti-studios at all. Nor do I have any problem with a=
coustically tuned spaces - in fact I find them interesting in their own rig=
ht anyway. What I do have issues with is when any method becomes seen as 't=
he right way' to do things.

On a lighter point: i'd say that if you look at all music / sound recorded =
in studios there would be a good argument that this method of production ha=
s resulted in some of the worst music / sound & contributed to the erosion =
of the listening experience :)

--- In  "robin_parmar_sound" <> w=
rote:
>
> Dan Dugan wrote:
>
> > In order to provide a reference environment that
> > can then be altered to represent different monitor
> > speakers and environments, it seems to me that it
> > would be necessary to equalize the colorations
> > of the headphones being used. Otherwise everyone
> > is hearing something different.
>
> It is precisely because we all hear differently, with different ear canal=
s, etc. that any attempt to equalise for headphone playback is doomed to fa=
ilure. No one curve can be applied.
>
> And it's unnecessary in any case for the task at hand, which is speaker e=
mulation. This emulation is not attempting to reproduce the perfect listene=
r, which is a different problem.
>
> -- Robin Parmar
>








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