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Re: Post processing noise reduction...

Subject: Re: Post processing noise reduction...
From: "ScottFraser" scottbfraser
Date: Sat Jul 10, 2010 5:57 am ((PDT))
<<General problem with them all is they are fixed, meaning the offending sample 
is presented, its filtered out and that small section is applied for the rest 
of the recording.>>

That's not really how noise reduction algorithms work. The standard model 
divides the spectrum into a thousand or more bands & places a threshold 
dependent gate in each band. When properly set the threshold should be above 
the residual noise but below any desirable audio. Thus, in the presence of 
good, well recorded signal the gates are all open & passing full bandwidth 
audio, which masks the presumably lower level noise. A band with noise but no 
desired frequencies is gated, or turned down in volume. Thus the algorithm is 
constantly adapting to the changing conditions of the audio signal. This CAN 
work extremely well where there is fairly low level noise & a healthy 
separation in volume between that noise & the signal being recorded. When noise 
& signal are anywhere close to one another the process breaks down & you can't 
really save the recording, as the thresholds can no longer distinguish noise 
from signal. 

<< Whats really needed is a temporal EQ where EQ is present at a specific 
granularity, every second, minute, or right down to milliseconds and blended 
between 'temporal EQ frames'. Tracking / learning EQ with noise reduction - 
except Ive not found one yet :( Even EQ plug'ins applied on a track affect that 
track while its active, imagine if you could blend frames of EQ over the whole 
track adjusting for situations where e.g traffic volume increases or decreases. 
Or maybe such a thing exists?>>

Every automatable EQ fits this description, although you run into audible 
artifacts when automating filter sweeps very quickly. Several seconds, rather 
than milliseconds, is a preferable time frame for moving a high pass filter to 
cut occasional instances of offending traffic rumble, though often an ultra 
quick move to catch a wind gust can be made to not sound too unnatural. 

Scott Fraser








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