>
> I invite you to experience a faster than realtime bounce-to-disk when
> the file is an hour long.
>
>
Ditto. :)
OK, I have as I often do, mention my two favorite editing features of
Samplitude, both of which it pioneered:
(a) object-oriented editing: every clip on every track is a seperate object
to which individual processing decisions may adhere.
Ie, you aren't limited to channel and track effects, EQ, dynamics, realtime
samplerate adjustement, realtime impulse-based reverb... etc.; those things
may adhere to each clip of sound independent (and in addition to) any track
settings. Clips are virtual, real-time-generated copies of source audio
(see next point); so the processing you apply exists at your whim and may be
altered or undone at any time.
(b) complete real-time bias: almost all processing of any kind is
accomplished by default "on the fly", and setting may be manipulated during
playback. I believe in the current version no dialogs are blocking.
Ie, you can mark an edit-point and begin looping through it, slightly
tweaking the curve of a cross fade or the position of one clip relative to
another in realtime. The changes you make you hear at once.
No fades (etc.) are ever "rendered" into files; they are calculated in real
time.
Sorry, I couldn't help myself, such things are *so* powerful when editing
that I simply cannot live without them anymore. :)
aaron
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