From: Rob Danielson <>
>
> It could work like this. After setting up a realistic field with the
> quad mic sources on L, R, LR, RR, (from 2XSASS etc,), a mono element
> is assigned a place within this speaker array with two control
> numbers: one determines the spot on the 360 perimeter and the other,
> the apparent distance from the center (by sending tiny or larger
> amounts to adjacent speakers). Assignments are made with typical
> rubber band breakpoints on the timeline so changing the position of
> an element in time is easy. For realiistic tone, one can use insert
> plugs in the mixer to adjust eq, dynamically if needed. Tom Erbe's
> SoundHack is the only HRTF application I've used. It does a nice job
> on overhead paths--its not a real time plug though. I often record
> the pin points in stereo and sometimes use both channels in a tight
> stereo pattern. If anyone knows of VST/AU surround control plugs out
> there, I'd be interested in learning about them. Rob D.
Note that you really have three parameters HRTF. The 360 perimeter,
distance, and up level down. SoundHack gives you only three presets for
the last, but it's a continuous thing just like the others. I'm
actually more interested in SoundHack's filter for the height parameter
than the others.
Yes, I'd like to see something in a regular plugin, Soundhack's version
is more like a demo. Fun to play with, but a bit limited.
Note that SoundHack's setup is intended to be listened to in two
channel. What you can do with stereo.
Note that MDA Image, which I use for M/S provides pan for both the mid
and side separately. As well as the usual controls for decoding M/S. You
can get some interesting things that way. Not the same as binaural.
MDA Roundpan has full 360 degree pan.
Walt
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