Subject: | Re: Emulating Frequency Division bat detectors |
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From: | "Mike Rooke" picnet2 |
Date: | Sat Apr 9, 2011 4:43 am ((PDT)) |
Hi, Using the piporiginal, heres the output from baudline. The playdeck was= adjusted in real time with the original wave looping. http://urlme.net/audio/baudline-pipraimund.wav For more information on baudlines playdeck:- http://baudline.com/manual/play_deck.html#play_deck The amount of information at slow speed is interesting, you can clearly hea= r the reverberation. baudline for Mac OS X (+X11) & Linux: http://baudline.com BR Mike. --- In "Raimund" <> wrot= e: > > There also a much smoother way to emulate the frequency division principl= e. Here is an example made by using the Graphic Synthesizer that is part of= SASLab Pro: > > Here is the original waveform of a Common Pipistrelle: > > http://www.avisoft.com/Ppip_original.wav > > And this is the processed file, in which the call frequency has been divi= ded by factor 10: > > http://www.avisoft.com/Ppip_divided_by_10.wav > > Best regards, > Raimund > |
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