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Re: Emulating Frequency Division bat detectors

Subject: Re: Emulating Frequency Division bat detectors
From: "Mike Rooke" picnet2
Date: Sat Apr 9, 2011 4:43 am ((PDT))
Hi,
    Using the piporiginal, heres the output from baudline. The playdeck was=
 adjusted in real time with the original wave looping.

http://urlme.net/audio/baudline-pipraimund.wav

For more information on baudlines playdeck:-
http://baudline.com/manual/play_deck.html#play_deck

The amount of information at slow speed is interesting, you can clearly hea=
r the reverberation.

baudline for Mac OS X (+X11) & Linux:

http://baudline.com

BR
Mike.

--- In  "Raimund" <> wrot=
e:
>
> There also a much smoother way to emulate the frequency division principl=
e. Here is an example made by using the Graphic Synthesizer that is part of=
 SASLab Pro:
>
> Here is the original waveform of a Common Pipistrelle:
>
> http://www.avisoft.com/Ppip_original.wav
>
> And this is the processed file, in which the call frequency has been divi=
ded by factor 10:
>
> http://www.avisoft.com/Ppip_divided_by_10.wav
>
> Best regards,
> Raimund
>








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