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Re: Soundscape art piece from American Mus. of Nat. Hist.

Subject: Re: Soundscape art piece from American Mus. of Nat. Hist.
From: "Rob Danielson" danielson_rob
Date: Wed Apr 11, 2007 5:52 pm ((PDT))
At 11:32 PM +0000 4/11/07, John Hartog wrote:
>It plays that way on my system too.
>
>John Hartog
>
>--- In  Dan Dugan <> wrote:
>>
>>  >This is a really cool art piece done from soundscapes. A must for all
>>  >on the list for a perspective.
>>  >
>  > <http://daneyalmahmood.com/justinecooper_past_video.html>
>>
>>  As it plays back on my Mac, there's a good teaching example of an
>>  engineering mistake. The three calls at the beginning--the reverb
>>  tails "fuzz out" into distortion. This is what truncating (like going
>>  from 24 bits to 16 bits) sounds like without dither. Is that
>>  happening in other people's playback (I hope it isn't my monitor
>>  system)?
>>
>  > -Dan Dugan
>  >

The bouncy break-up that occurs mostly during the fade?
http://ad2004.hku.nl/naturesound/SOS_webH264lo_Frag_FadeOnly.mov
(16/48K aiff export from QT mo, looped)

It does sound like a nasty example of quantizing noise. Perhaps the
"original" in the movie's soundtrack was 8 bit with the fade going to
silence due to compression used at that generation.  The QT movie's 8
bit/16K soundtrack is 256kbs ACC (H264) using 9mb of the 12mb movie.
I doubt the H264 compression would create noise this obvious.

Here's the beginning of the QT movie soundtrack to better locate the
moment I'm refering to.
http://ad2004.hku.nl/naturesound/SOS_webH264lo_Frag.aiff (16/48K aiff
export from QT movie)
Rob D.







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