>You can also process mono tracks into binaural for headphone
>listening. I do that quite a lot with my own work. It can be
>done with a convolution reverb plugin, by downloading the free
>MIT binaural dummy head samples. Or there are a few dynamic
>plugins which let you move the sound source around binaurally
>during post. I use WaveArts Panorama for that.
Allen
Thanks for reminding me of the possibilities of post-production stereo imag=
ing. I can see how this could be critically useful for making some of the =
forest-foley effects. After all it ain't exactly possible to tell a kangar=
oo where to hop.
In case there are any other Linux users on the list I would like to share a=
really good tip:
There is a free open source software tool which does this very smoothly and=
easily with any high quality audio format you care to name. It is Cineler=
ra (www.cinelerra.org) - a non-linear video editor - a program which starte=
d life as an audio production tool and just grew. It can work with formats=
involving 2, 4, 6 or more audio channels (all the channels are assumed to =
be located on a 2d plane in an evenly spaced ring around the listener as fa=
r as I tell).
This is not even a plug-in capability - it is built into the main program i=
nterface. I guess it is an extremely useful tool for making movies when yo=
u want the sound image to follow a character.
You just mark the location on the 2d plane where you want to sound image to=
appear from at various times in the playback. The program will dynamicall=
y move the mono source or center of the binaural image from each marked poi=
nt to the next.
It is my favourite piece of software and I am tempted to abandon Audacity a=
nd just use this video editor for the whole project. Of course in reality =
I will use multiple software tools including, unfortunately, sonicstage.
Graham E.
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