--- In "craignied" <> wrote:
>
> Thanks, Jason. I trolled the archives, and all I saw was pain without
> resolution. Anyone out there successfully using OS X as a development
> platform? If so, how?
>
> Craig
>
I just posted the procedures for using Crosstool-NG on OSX in the Files
section. There are a couple of pitfalls with this setup. One is that if you
try to rebuild the crosstools with different versions of components, the 2 gig
disk image might run out of space and ct-ng tells you it ran out of space but
doesn't tell you where.
The other tricks are setting up an XCode project to use the cross compilers. I
make a target and add build rules for C, C++, and .o files that point to the
cross compilers and then a build script for linking them. There is something
funky with ct-ng in that it creates a kind of alias to the executables but
they're broken so instead of using gcc I have to use the arm-none-gnueabi-gcc
file (or whatever it is). Test the files in the Terminal to see if they work.
I have been able to build OABI tools as well as EABI. I haven't tried doing a
full kernel.
I also use Parallels with Debian installed for some things. The Mac doesn't
have JFS support that I know of so I can't mount the SD cards.
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