> Can you refresh us all about sonels and splashing and how you look
> upon the words now?
Klas,
A sonel is a "sound pixel" in a stereo image. The number of distinct
sonels you can hear across the sound image gives the "resolution" of
the stereo image in the same way that the number of different pixels
define the resolution of a picture image.
Sonels give a way of describing how the sound image is laid out,
especially with a walkaround test like my shakin' peanuts.
The very minimum is three sonels - left, centre and right, but that is
a poor stereo image. If you can hear the directions of the in-between
sonels, that's a five sonel image and the next stage would be nine
sonels which is getting good, but the sonels are often not evenly
spaced.
"Splashing" is simply when a sound appears on the wrong side as well
as where it should be. An example would be a bird whose lower
frequencies are heard on the left but its high trills are also on the
right.
I get splashing with my crossed gunmics, caused by side lobes, and M-S
rigs can also give splashing with sound objects outside the "sweet
area" in the front of the mics when left and right tend to get out of
phase.
David
David Brinicombe
North Devon, UK
Cogito cogito ergo cogito sum - Ambrose Bierce
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