Being also na=EFve, that was the very first thing I tried. It sounded odd b=
ecause the section that needed bringing down was a series of loud notes spa=
ced by a fraction of a second. I found that the reduction in the background=
noise between the notes made the change very noticeable.=0D
=0D
Similar things happened if I tried to make the selection include the reverb=
eration, and I don't think that would be avoidable no matter how careful on=
e was.=0D
=0D
I don't know about the loss of quality. Audacity converts to 32 bits for it=
's internal format. Surely that lets you do a few operations before it star=
ts doing too much damage?=0D
=0D
Peter Shute=0D
=0D
=0D
--------------------------=0D
Sent using BlackBerry=0D
=0D
________________________________=0D
From: =0D
To: =0D
Sent: Sun Feb 12 01:22:37 2012=0D
Subject: Re: [Nature Recordists] Re: Some basic processing questions=0D
=0D
=0D
=0D
On Thu, 2012-01-19 at 03:34 +0000, hartogj wrote, in response to a=0D
question from Peter Shute:=0D
=0D
> > 2. If the above will result in clipping of the loudest parts, what=0D
> >should I do about them? Audacity has a Compress function which looks=0D
> >like it might help bring them down a little without affecting the=0D
> >quieter parts. Is there a better way? (An example of the problem=0D
> >would be where for a few seconds a bird sings just a couple of=0D
> >metres from the microphone.)=0D
>=0D
> I am currently faced with a similar dilemma in one of my recordings. I=0D
> had not considered using a limiter, but maybe I will give that a try.=0D
> My other option was to treat the sections as three discrete tracks and=0D
> save the close-up section as a nice species example.=0D
=0D
Another approach I have naively used when faced with this problem will=0D
probably make the professionals here shudder, but here goes:=0D
=0D
- normalize=0D
- identify the peaks, and bring them down in volume manually by working=0D
with selections=0D
- repeat until it sounds right (or wrong, in which case back up one=0D
step and stop :-))=0D
=0D
Apart from the risk of getting jumps in the sound through choosing the=0D
selections sloppily (which did not seem to happen) I guess that repeated=0D
processing of material in this way (even just for volume) is going to=0D
result in some loss of quality?=0D
=0D
Richard=0D
=0D
=0D
=0D
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